With that in mind, I'm going to be recapping some recent games I've played. I hope you enjoy them, I know I did.
ROME - AUGUSTUS CAESAR
Unique Ability: The Glory of Rome (+25% Production towards any buildings that already exist in the Capital)
Unique Unit: Ballista (+1 Combat Strength and +2 Ranged Combat Strength over Catapult, which it replaces)
Unique Unit: Legion (ability to build roads and forts, +3 Combat Strength over Swordsman, which it replaces)
Map Size: Standard (8 civilizations, 16 city-states)
Map Type: Continents
Difficulty: King (5)
Pace: Standard
The Romans are pretty great for an "infinite city sprawl" (ICS) strategy since any building that exists in Rome is built much faster in every other city in your civilization. In other words, you can build tall and wide with Rome. The problem becomes managing your gold and happiness, as lacking in either will give the computer players a big advantage, especially on King difficulty. My strategy is to build tall at first, then go wide when I can afford happiness and science buildings. A domination victory is difficult because you need science to research new units, gold to keep them upgraded, and happiness to offset the penalty of conquering cities. If anyone can do it, it's Caesar. (Well, him and Napoleon, but I don't like the French.)
I didn't take screenshots during the actual game, but I will try to tell the story of my victory through the replay maps.
Of course, I don't know any of this. All I know is that Rome got lucky by starting on a hill next to a river, with wine and marble nearby. Marble is especially nice since it provides the same happiness as other luxuries in addition to speeding up wonder construction.
More after the jump...